Graphic
design, also known as announcement project, is the art and practice of development
and prominent ideas and experiences with visual and textual content. The form
of the communication can be physical or virtual, and may include imageries,
words, or graphic forms. The knowledge can take place in an instant or over a
long period of time. The work can happen at any scale, from the design of a
single postage stamp to a national postal signage system, or from a company’s
digital avatar to the sprawling and interlinked digital and physical content of
an worldwide newspaper. It can also be for any purpose, whether commercial,
educational, cultural, or political. Design that’s meant to be experienced in
an instant is the easiest to recognize and has been around the slowest. For
over a hundred years, designers have arranged type, form, and image on posters,
advertisements, packages, and other printed matter, as well as information
visualizations and graphics for newspapers and magazines. Motion
graphics are equally prearranged and crafted, but are meant to be
experienced over a secure time span, such as for the opening credits of a movie
or an online video meant to accompany a newspaper article. The design of books
and magazines also has a long history. Whether physical or digital,
these are objects that are meant to be enjoyed over time, during which the
reader has control over the pace and sequence of the experience. In books, the
content usually comes before the design, while in magazines; the design is a
structure that anticipates written and visual content that hasn’t yet been
created. Some commercial websites or exhibition catalogues also
fit in this category, as do digital or physical museum displays that
show information that doesn’t change. All have fixed content, but the user or
reader determines their own path through the material. Many designers also
produce systems that are meant to be experienced over time, but aren’t confined
to the making of objects. Way finding, which is a form of environmental
graphics, refers to the branding and signage applied
throughout and on buildings. While each sign or symbol in a public or private
building is a work of design, they’re all part of a larger classification
within the building. The design of the system—the relationships between all of
those parts—is where the designer brings value. Similarly, while all of the
artifacts of a commercial or institutional brand, such as a business
card, sign, logo, or an advertisement are individual
expressions of design, how those are experienced together and over time is the
design work. No part of it has been created without seeing the others, or
without thinking through how a target customer will encounter and then develop
a relationship with that brand. Designers are also responsible for interactive
designs where the content is fluid, sometimes changing minute to minute, as
well as interfaces that help users navigate through complex digital
experiences. This work differentiates itself by adding another element:
responding to the actions of the viewer. Editorial design for web and mobile
is the most tangible example of content-driven work in this area, including publication
websites, mobile apps, and blogs. Some design involves the
presentation of streaming information, also known as data visualization.
Other designers work on digital products, which are digital services or
platforms that can be brought to market. Product design for web and mobile
is related to software design. Sometimes different inventors work on the
user interface design (UI), which mostly refers to the individual
layouts of pages, and the user experience design (UX), or the total
experience of the user as they move through a website or app. Type design
carries aspects of almost all of these things. While the form of a single
letter has meaning, a typeface, like a brand, is also composed of the
relationships between characters that work together to create meaning. And like
software, typefaces are licensed and can be connected on individual computers.
Depending
on the scale of the context in which a designer works, the work may include
one, some, or all of these things in the course of a year. Larger companies,
agencies, teams, or studios may lean towards specialization, while smaller
studios and groups may need to have each individual capable, if not an expert,
in multiple areas.
No comments:
Post a Comment